POV-Ray : Newsgroups : povray.binaries.images : Motion_blur in PovRay 3.5 : Re: Motion_blur in PovRay 3.5 Server Time
19 Nov 2024 22:33:27 EST (-0500)
  Re: Motion_blur in PovRay 3.5  
From: Jozef Gatial
Date: 2 Nov 2001 10:09:10
Message: <3BE2B750.A1E4AE80@contal.sk>
Gilles Tran wrote:
> 

> 3BE### [at] contalsk...
> 
> > Can you help me, please. How to do motion_blur in PovRay 3.5 fot these
> > propellers. With "transmit all" I was not very succesfull
> 
> One way would be to make multiple, rotated copies of the propeller with a
> transparent texture and a high enough max_trace_level.
> #declare i=0;
> #declare nc = 20; // number of copies
> #declare maxr=15; // max angle of rotation
> #while (i<nc)
>     // propeller centered in <0,0,..> and oriented along z
>     object{Propeller rotate z*i*maxr/nc}
>     #declare i=i+1;
> #end
> 
> G.
> --
> 

I tried it. I'm not sure how high was my max_trace_level but space
between single copies was very dark. Maybe problem was I used for them
union and/or merge. I will try it and on Monday send to you result to
compare with MegaPov's picture. Thank you very much
Jozef Gatial


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